var baron = Monster.extend({
	init : function(xCoord, yCoord) {
		this.bounty = 110;
		this.xCoord = xCoord;
		this.yCoord = yCoord;
		this.frameCounter = 0;
		this.frameWidth = 50;
		this.frameHeigth = 83;
		this.image = baronAlive;
		this.deathImage = baronDeath;
		this.framesCount = 3;

		this.deathFrameWidth = 55;
		this.deathFrameHeigth = 80;
		this.currentFrame = 0;
		this.deathFrame = 0;
		this.deathFramesCount = 4;
		this.HP = 200;
		this.maxHp = 200;
		this.remove = false;
		this.scale = 1;
		this.alive = true;
		this.atacking = false;
		this.headHeight = 40;
		this.headShot = false;
		this.points = 5;
		this.bonus = false;
		this.headWidth = 30;
	}
});